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How To Change Language On Golden Gun Teknoparrot

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* TeknoParrot one.02 *
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http://www.teknogods.com

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Changes in TeknoParrot 1.02 Public Build:
- Added support for Chaos Code, if you have problems running it:
Edit: ChaosCode.ini and edit fScreenMode=ane to fScreenMode=0
Notation: This game has some serious problems with modern operating systems.
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Changes in TeknoParrot 1.01 Public Build:
- Pile of internal fixes/features added
- DumbJvsCmd now supports nevertheless inputs as the UI
- Golden Gun now works and no longer crashes when entering credits via service.
- Initial D6 non working on some systems has been fixed.
- Dream Raiders now works.
- Let's Become Isle now works and is run on Standard mode by default.
(On demand we tin can add together Deluxe option in ini)
- EEPROM files are now saved in %appdata%\TeknoParrot\
- Sega Rally 3 View Change and Handbrake should no longer be swapped.
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Changes in TeknoParrot ane.0 Public Build:
- Complete recode of the entire DLL.
- Initial D6 stability fixes
- Sega Sonic All-Stars Racing Arcade test menu supported.
- Golden Gun Test carte du jour supported.
- Virtua Lawn tennis 4 saving issues fixed.
- Fixed missing amLib hooks from certain games which caused issues.
- Melty Blood Actress Again Current Code (1.00 and i.07) random crashes fixed.
- Sega Rally three / Ford Racing bindable buttons for DirectInput and XInput
- Major JVS emulation improvements and bug fixes.
- Namco JVS stack at present supported for Namco games in future.
- x64 support for x64 games supported near futurity.
- Major improvements in RingEdge emulation:
* Dipswitches are now emulated.
* EEPROM now mapped and structured.
* Game information section of EEPROM now is saved on the game folder for players to make relieve hacks.
* Physical PCB Exam / Service switches are now emulated.
* config.ini now lets you set various hardware settings for RingWide/RingEdge games.
* NOTE: NETWORKING DOES Not FUNCTION All the same FOR RING GAMES!!!!
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Changes in TeknoParrot 0.8c Patreon Release:
- Sega Rally 3 supported!
NOTE: NTAuthority is on a curlicue!
NOTE: Think to enable free play from ..\ShellData\ShellData.ini
[Credit]
Freeplay=1

NOTE: To play linked in LAN, enable it by editing:
[Network]
CabinetID=one
Enabled=1
If yous are player one you lot are CabinetID=ane, if you are player 2 use CabinetID=2 etc.

NOTE: To change linguistic communication, speed meter, difficulty etc. Edit ..\ShellData\GameSettings.ini
NOTE: Usable values you can find from ..\ShellData\Game.ini
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Changes in TeknoParrot 0.8b Patreon Release:
- Stock-still issues with Ford Racing, make sure y'all take ..\information\ dir existing with gamesetting.ini etc!
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Changes in TeknoParrot 0.8a Patreon Release:
- Thank you to NTAuthority'due south superior skills showtime game of Sega Europa-R is now supported!
- Ford Racing support!!!!
- Simply works currently with XInput with hardcoded buttons.
- The code was assimilated to TeknoParrot very fast so wait bugs!
NOTE: More Europa-R support coming your mode soon! choo choo
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Changes in TeknoParrot 0.8 Public Build:
- Includes all Patreon changes.
- Initial D6AA initialization stock-still as amNetwork is emulated for upcoming multiplayer update!
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Changes in TeknoParrot 0.71d Patreon Release:
- Internal region modify support (dongle and PCB). Will be selectable later.
- PCB ID now autogenerated and jump to calculator proper name similar dongle serial.
- amNetwork link emulated, I cannot guarantee link working. Sega Racing Classic should work tho.
Note: Please exam and apply wireshark to see if there are problems.
- Thanks to amNetwork emulation Sega Sonic All-Stars Racing attract fashion works usually.
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Changes in TeknoParrot 0.71c Patreon Release:
- Support for Melty Blood AA CC 1.07.
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Changes in TeknoParrot 0.71b Patreon Release:
- Fixed bug with Windows vii activation.
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Changes in TeknoParrot 0.71a Patreon Release:
- Keychip ID is at present unique to each PC (Based on PC proper noun)
- Core improvements and issues fixes.
- Gilt Gun is at present emulated (test menu is not working atm).
NOTE: Do non printing Exam as it crashes the game.
NOTE: To get credits press SERVICE, they are unlimited.
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Changes in TeknoParrot 0.71 Public Build:
- XInput now supported, volition fix compatibility with Xbox One controllers.
- Steering stock-still for Sonic (DirectInput and XInput). No more than left pull.
- XInput as well has separate triggers for drifting in Sonic!
- With XInput left and right trigger can be used to shoot in shooting games.
- sto0z ready now applies to Initial D6AA also.
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Changes in TeknoParrot 0.7 Public Build:
- Initial D6AA experimental support, happy midsummer guys!
Information technology has some issues: examination bill of fare doesn't work, jvs i/o tin jam etc.
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Changes in TeknoParrot 0.6 Public Build:
- Since VMPSoft cannot code a decent software and Dream Raiders work ok, this is now public.
- See you afterward this calendar week with Initial D6AA ;-)
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Changes in TeknoParrot 0.54a Patreon Build:
- Experimental support for Sega Dream Raiders
- Notation: You need to patch the PE header and so information technology loads e'er on ImageBase 0x400000.
- I tried on various OS and some always had problem when ImageBase was non-standard.
- So for maximum compatibility but patch the PE header 1 fourth dimension and play.
- NOTE: Enter test card commencement to disable motion, blower and controller feedback!
- For mouse mode at present Service and Examination works with normal keymap! (numbers: 8 9 0)
- New series system for Patrons, very easy to utilize.
- Stock-still bugs in ParrotLoader where it would crash when wrong dir was entered.
- Included annals.bat for easy patron serial registration.
- Fixed a problems where settings.tg would get sometimes saved in multiple folders.
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Changes TeknoParrot 0.54 Public Build:
- Stock-still result with Let's Go Isle where with mouse the gun trigger and kickoff would get stuck.
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Changes TeknoParrot 0.53 Public Build:
- Fixed crash issues with keyboard by removing experimental driving code with keyboard.
- You lot can now play Allow's Go Isle with mouse! Left click shoot, correct click start. Cursor is hooked to the window.
- Please use DXWND to hibernate the cursor from the screen (there is selection for this in Input)
- If Allow's Go Isle crashes please utilise dxwnd to set windowed and resolution to 1024x600 (or bigger)
- If you want to play full screen, create custom resolution from your graphics card command panel (not TeknoParrot!)
- 2nd player can even so play with the gamepad with y'all :-)
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Changes TeknoParrot 0.52 Public Build:
- Stock-still a problems in Full Axis steering.
- Stock-still bug in gas and brake where they would get stuck.
- Stock-still bug in gas and brake where they would mix up badly.
- Fixed a problems where restriction would not zero completely even if you let become of it.
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Changes TeknoParrot 0.51 Public Build:
- Fixed a issues where joystick controls wouldn't work when not all joystick buttons weren't mapped.
- Fixed a bug where you could enter joystick mapping without setting a joystick.
- Added multiplier for Gun Cursor (Gun Multiplier in mapping) to brand cursor move faster.
- Added back up for reverse centrality for wheels with reverse centrality on Gas and Brake.
- Keyboard steering adding, very experimental.
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Changes TeknoParrot 0.v Public Build:
- All Patreon changes, Cheers TO ALL PATREONS!!!!! We will meet you in 0.5a.
- Fully customizable joystick controls, including wheel and pedals.
- Unique bindable buttons for special things like: Sonic Item, Sega Racing Classic Gears/View Changes and Gun Trigger / Gun Controls.
- Recoded most of the DirectInput listener, now code is much more than easier to maintain and easier to read.
- Fixed TONS of bugs effectually the program.
- All test menus now should office correctly. (Except Sega Sonic, will be coming a bit later.)
- Controls are now much more fluid
- Allow's Get Isle also has normal functionality even with 2 players. (Earlier was double speed)
- Recode Let'south Become Isle control handling.
- Sega Racing Archetype Gears now work past just pushing push instead of holding.
- Added most box with Tekno Colonel Patreon names. Thanks guys!
- Fixed major issues in JVS that caused hasty controls in Sega Racing Classic, now no more sto0z improvements needed!
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Changes TeknoParrot 0.4b Patreon Build:
- Added back up for Sega Sonic All-Stars Racing Arcade (test carte du jour not functional all the same)
- Stock-still lot of bugs in JVS Emulation
- Added some custom commands for Namco games
- new APIs emulated and improved.
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Changes TeknoParrot 0.4a Patreon Build:
- Fixed some cadre issues
- Let's Go Island now playable with 2 controllers
- Added new profile for Let's Go Island
- Core work washed for RingEdge ii support, currently disabled. (amAuth emulation)
- Fixed some emulation issues with previous games (just cleaner emulation)
- amNetwork emulation improvements, netplay coming soon!
- Updated SharpDX and SharpDX.DirectInput
- Fixed DumbJvsCmd, now it takes game profile as command line parameter. Run to meet params.
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Changes TeknoParrot 0.4 Hotfix:
- Steering now works once again, one package was emulated incorrect. Check Github for more.
- Sega Racing Classics steering now works properly.
- Unit tests fixed for emulation too.
- All Direct Input devices are at present detected except normal Keyboard and Mouse.
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Changes TeknoParrot 0.four:
- Preliminary support for Sega Sonic All-Stars Racing (disabled until more testing)
- Rewritten JVS emulator to back up multi packages
- Wrote unit tests for many JVS packages and variations.
- Now all JVS I/O errors should be eliminated. (If you go bundle errors please contact me!)
- Keyboard remapper with saved keys
- Stability fixes in the emulator core
- Steering Wheels / Flight sticks are now identified to the joystick card
- When you lot close DumbJvsManager from Ten it no longer stays in the background.
- Commandline mode for JVS only.
- Melty Claret Extra Again Electric current Code no longer crashes with certain characters.
NOTE: This was not because of the emulator simply considering of the differences between WinXP and newer windows.
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Changes TeknoParrot 0.3:
- Sega Racing Archetype supported! (Practise Not ENABLE NETWORK OR IT WILL FREEZE FOREVER, missing network emu lawmaking)
- Test bill of fare now works for all games. (Yeah this includes saving settings)
- Completely recoded DumbJvsBrain and now it's chosen DumbJvsManager
- Total UI interface and no more needing to use command line at all.
- Easy to setup joysticks from list, once saved they will be remembered.
- Keyboard support, but uses keyboard for that player that has "No joystick selected"
- com0com now get automatically set when user presses "Auto setup JVS emulation ports" (admin required)
- It even has button to test the jvs emulation ports.
- Added 3 unit tests for JVS emulator, more to come later
- Refactored all code and moved all mutual items to DumbsJvs.Mutual
- And then if people tin want to make ain launchers it'due south easier to use but the dll. (DumbJvs.Common)
- Improved JVS emulation code a little flake.
- Games can now be directly set in the launcher and launched from the launcher hands. (Commandline coming later on)
- Jvs emulation is simply nowadays when game is running, once game exists information technology likewise exists.
- Emulator at present reroutes game COM4 to COM13 instead to avoid conflics.
- Emulator core improvements.
- Pressing ESC now quits the game.
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Changes TeknoParrot 0.ii:
- Core fixes
- Melty Blood Actress Againt Current Code supported!
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Changes in DumbJvsBrain:
- See github:

https://github.com/ReaverTeknoGods/Dumb ... its/principal

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==Default Keyboard Controls==
Test: eight
Service1: 9
Service2: 0
P1 Start: ane
P1 Directions: Arrows
P1 Button 1-half dozen: Insert, Dwelling house, Folio Up, Delete, Stop, Page Down
P2 Start: ii
P2 Directions: WASD
P2 Button ane-6: TYUGHJ

==Known Issues==
- Sega Racing Classic only works properly on AMD GPUs on NVIDIA y'all volition have corrupted textures.
-> Utilize Game Loader All Rh to help with issue.

- Initial D6AA doesn't work on my AMD GPU.
-> Get id6logger to aid with the issue:

https://github.com/avail/idLogger

- Sega Racing Classic will freeze completely if you try to enable linked play (Missing amNetwork emulation)
-> amNetwork emulation coming soon!

- Keyboard controls are not working for Sega Racing Classics
-> You lot can fix this by downloading DumbJvsBrain source and enabling it from lawmaking comments. And Amend it ;)

- Just maximum of 2 actor on Virtua Lawn tennis four, coming soon 4 histrion back up (Linked JVS emulation)
-> Maybe some day when I am bored.

==Game Support==
- Virtua Tennis 4
- Melty Blood Actress Again Current Code (Including 1.07)
- Sega Racing Archetype
- Allow's Go Island
- Sega Sonic All-Stars Racing Arcade
- Sega Dream Raiders
- Initial D6AA
- Golden Gun
- Ford Racing
- Sega Rally 3
- Anarchy Code

==Requirements==
- .NET 4.five.2
- Dumped arcade game files
- com0com signed files (see our forum for tutorial)

==Game usage==
1. Install com0com from:

https://code.google.com/archive/p/powersdr-iq/downloads

2. Exercise NOT TOUCH Anything, Simply INSTALL It!
three. Extract TeknoParrot package to any directory, NOT GAME DIRECTORY!
4. Run DumbJVSManager.exe
5. Yous will be required to put the settings for the first time. (joystick etc)
6. Use Autosetup to set the com0com settings
seven. Press Test JVS Emulation to make sure it works!
8. Save settings
ix. Set game directories using DumbJvsSettings.exe
ten. Relieve settings.
11. Play the games, optionally click "Examination" to enter test menu.
12. Have fun.

==Support==
This release is beta quality. If something breaks, review any
pertinent comments on teknogods.com, and so email me as a last resort.
Include all log files and a detailed description of trouble and
how to reproduce it.

==Thank you==
Our community of course! :)
King of Spain for his life time of work with the arcades.
Male monarch of Republic of austria for his excellent work on Lindbergh and other emulators.
MAME crew
Anyone else I forgot to mention whose work has helped me in the past and the future.

Relish.
/\Reaver <reaver@teknogods.com>
/oo\NTAuthority <bas@dotbas.internet>
/||\avail <avail@pomf.se>
Questions or comments are welcomed.

THIS SOFTWARE IS PROVIDED Past THE COPYRIGHT HOLDERS AND CONTRIBUTORS "Equally IS" AND
ANY Express OR IMPLIED WARRANTIES, INCLUDING, BUT Non LIMITED TO, THE Implied
WARRANTIES OF MERCHANTABILITY AND Fettle FOR A Particular PURPOSE ARE DISCLAIMED.
IN NO Result SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY Straight,
INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL Damages (INCLUDING,
Only Not LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
Information, OR PROFITS; OR Concern Interruption) All the same Caused AND ON Any THEORY OF
LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE
OR OTHERWISE) ARISING IN ANY WAY OUT OF THE Utilize OF THIS SOFTWARE, EVEN IF ADVISED
OF THE POSSIBILITY OF SUCH Impairment.

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Source: https://forum.teknogods.com/viewtopic.php?t=38682

Posted by: pratherfiefultoothe.blogspot.com

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